HyperHaptics
Oscillating between physical and virtual tactility
The introduction of the concept of »the ultimate display« by Ivan Sutherland is regarded as the birth of Virtual Reality, or VR for short. The technological developments of the last 50 years have since then produced increasingly realistic experiences that reproduce sensations associated with the physical world. However, these systems primarily address only two of the human senses - our sight and hearing. In comparison, our skin and with it our sense of touch is a little-explored sensory interface for VR and AR (Augmented Realities) technologies. The skin forms the basis of all our physical interactions with the outside world. Tactile sensations generate the deepest and most emotional kind of contact between individuals and are therefore essential for immersive virtual experiences.
We understand ›virtual reality‹ not only as a collective term for dedicated technologies, but also as the digital enrichment of physical spaces and objects with multi-sensual levels of information. The aim of the project is to explore the extent to which virtual realities can generate not only equivalent but completely new ›hyper-realistic‹ experiences by means of synaesthetic stimuli. How can haptics and materiality be transported into the virtual? How can senses be meaningfully coupled to complement and expand physical reality? How can the imagination of users be stimulated while they mentally construct imaginary virtual worlds beyond spatial and temporal boundaries?
›HyperHaptics‹ differs from the ›typical‹ course of a product design project, which usually ends with a single design. By means of experiments organised in three sprints, students explore the limits of multi-sensory patterns of experience and learn to manipulate them. Each sprint focused on a specific thematic and technological aspect.
The projects shown here are a selection of a large number of prototypes and concepts. In the last of the four sprints, the students had time to pursue and elaborate one of their approaches discovered in previous sprints. An overview of all sprints has been documented in a
publication under the same name.